
Often times it may seem overwhelming for new players. Not only are they apprehensive about missing the shuttlecock, but they also have to think about the rules of engagement.
Here is a simplified set of rules:
Singles & Doubles: Game is 21 points
A match consists of the best of 3 games of 21 points.
The side winning a rally adds a point to its score.
At 20 all, the side which gains a 2 point lead first, wins that game.
At 29 all, the side scoring the 30th point, wins that game.
The side winning a game serves first in the next game.
To start play: the server on the right side serves to the receiver on the left side. The receiver must not move until the server hits the shuttle.
Faults:
~Shuttle lands outside the court boundaries (any part touching the line is good.)
~Racket or clothing touches the net while the shuttle is in play.
~Player reaches over the net and hits the shuttle on the opposite side of the net. (Follow through is allowed though.)
~Shuttle is clearly carried on the racket and thrown over.
~No fake serving.
~Shuttle hits the player, player's clothing, ceiling or surrounding court area.
~Receiver's partner hits the served shuttle.
~Server swings and misses the shuttle.
Shuttle is in Play from the time it hits the server's racket until it:
~Hits the floor
~Hits the ceiling or outside the court area
~Hits person or clothing
~Hits net on hitters side and starts to drop on hitters side.
Note: A shuttle hitting the net on the serve and going over is a good serve provided the shuttle lands in the service court.
Smashing Smashing Smashing . . . is this the best shot you should have up your sleeve?? The following comments are adapted from an article found in a Japanese magazine. I found it very insightful and down-to-earth about this awesome and rewarding shot.
Click here to read this article.
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